Dragon Ball Z: Legend of the Super Saiya-Jin
General Game FAQ
Written by Vegita, Guardian Of Destiny (VegitaBOD@aol.com)
Version 3.141
Sections:
I - Introduction
II - Game Story
III - Game Walkthrough
A - Searking for Raditz.
B - Fighting Vegita and Nappa.
C - Planet Namek.
D - Finding Vegita, Zarbon, and Dende.
E - The Ginyuu Force.
F - Freeza.
G - Quick-Guide.
IV - Boss Stats and Techniques
A - Raditz
B - Piccolo
C - King Kaioh's Planet/King Kaioh
D - Nappa
E - Vegita
F - Kewie
G - Dodoria
H - Gravity Machine 10-100
I - Nail Clone
J - Zarbon/Zarbon Enhanced
K - Rikuum/Gurudo
L - Jiisu/Baata
M - Ginyuu
N - Freeza 1-2-3-4
O - Super Saiya-Jin Vegita
V - Character Analysis
A - Son Gokou
B - Vegita
C - Kuririn
D - Son Gohan
E - Yamcha
F - Piccolo Junior
G - TenShinHan
H - Chao-Zu
J - Other Guys
VI - Items and their Uses
A - Restoration Items
B - Card-Changing Items
C - Character Changing Items
E - Various (Sellable)
D - Various (Unsellable)
F - Unknown (?)
G - In Depth Item Usage
VII - Enemies
A - Sfuru-Jin
B - Lizard Henchmen
C - Human Henchmen
D - Former Bosses
E - Former Ginyuu Members
VIII - Various
A - Revision History
B - Thanks
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
----------------------------I: Introduction----------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
"Welcome! I am Vegita, Guardian Of Destiny, and I see you
want help for the
Super Famicom game "Legend of the Super Saiya-Jin". Well,
you've come to the
right place, because this game was the first Dragon Ball game
I ever owned,
beat, and wrote a FAQ for. I have owned it for 5 years now,
and am quite
proficient at it. It was the game that prompted me make a
web page dedicated
to Dragon Ball!
"First off, let's get one thing straight: Even though I am
Vegita, I will try to
write from an un-biased point of view (although I still think
I'm the best at
everything). Second of all, if I catch anyone copying all
or part of this FAQ,
ANY part of this FAQ (not counting little sentences like "First
off, let's get
one thing straight), I will destroy you. I will rip you limb
from limb like
the excessively weak individual you are, and then I will sue
you for copyright
infringment. Third of all, I do not own the rights to this
game, the names of
the characters in this game or FAQ, or have any ownership
whatsoever of this
game (except for the cartridge sitting in my room, that is).
Those are the
property of their respective owners."
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
-----------------------------II:Game Story-----------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
"Dragon Ball was a Manga (Japanese cartoon or comic) created
by Akira Toriyama,
an artist in Japan, in 1982. The manga, which dealt with an
absurdly strong
little boy named Gokou (based off of the Chinese folk tales),
became wildly
successful, and a cartoon version was put on the air in 1984.
It ran all
through the course of the show until the main character, Gokou,
finally grew to
adulthood. This signified the end of Dragon Ball, but promised
that something
new would return next week in it's place. This new show: Dragon
Ball Z.
"Dragon Ball Z picked up right where Dragon Ball left off,
with Gokou as an
adult. He has a kild now, and his arch-nemesis, Piccolo, was
as bad and mean
as ever. This series introduced an entirely new set of characters,
mostly from
outer space, and revealed Gokou's origins (he's from another
planet too).
"Dragon Ball was such a large success, before and during it's
"Z" stage, so it
was obvious enough that there would be video games made about
it. There are
RPGs, Fighting games, Strategy games, and even a few arcade
games.
"Legend of the Super Saiya-Jin, the first Dragon Ball game
made for the Super
Famicom (Super Nintendo here in America), takes place right
at the beginning of
where the TV show "Dragon Ball Z" starts. Gokou is visiting
his friends with
his new son, Gohan. Shortly after, his evil brother Raditz
shows up and
kidnaps his son. Gokou and his arch-nemesis (at the time),
Piccolo, take off
to destroy this being. The game follows Gokou's story all
the way up to his
climactic defeat of Freeza, the evil space war lord."
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
--------------------------III: Game Walkthough-------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
Well, here's the walkthrough!
----III.A: The Search for Raditz----
"You are outside of Kamesennin's house. Why not enter? Because
you are a
weakling, and don't want to get beat up, that's why! Oh well,
looks like you
have no choice, do you? I mean, if you don't you won't get
to see me! So go
inside and start your adventure.
"Inside Kamesennins's house are Bulma, Kuririn, and, of course,
Kamesennin.
Talk to Bulma, and she will give you her Dragon Radar. Then
talk to Kuririn,
and he will give you the Turtle card (All it does is change
the powers of your
cards, and usually changes them to crap, so sell it as soon
as you can.). Then,
finally, you should talk to Kamesennin. He'll give you 40
shopping points,
which you can use to buy items in Uranai Baba's house(s).
Now, step outside,
turn on your Dragon Ball Radar to see where Gohan went, turn
it off, and head
towards the dot indicated on it.
"Once you've gone as far as you can go (Meaning you will be
able to see Raditz,
but will be blocked by a passage of mountains), you should
travel south until
you reach a group of 3 houses. One of then is plain white,
one of then is white
with a gray dome, and one of them is a strange looking gray-brick
pattern. The
white building is a farmer's house, the gray-dome building
is Bulma's Inn, and
the Brick House (Lyonnel Rikie?) belongs to Baba. You should
stay at the inn
whenever you need the life, as it is convinient.
"Now, head north, back to where you could see Raditz. Go north
from there, not
too far, and you'll see a building that is all white, but
has two points coming
off of the top of it. This is the:
TRAINING BUILDING!!!
"This is an extremely important building, because you can
are given 10 Training
Points, with which you can either:
"Train your Ki, increasing it by jamming on the buttons to
build power so
you can destroy a rock. Note: Every time you do this, you
gain 5 max Ki points,
but lose half of your Ki. Just be ready to heal!
OR:
"Get more spending points by "Running the Gauntlet," fighting
a series of
opponents. You can't heal using items, or view the power of
the guys you're
fighting, so it's a bit of a challenge. You can only run the
Gauntlet once. In
some instances, you will have to find an item to let you do
so again. Every
time you win one of such battles, you will gain more points
(used for buying
stuff), and then have the option of quitting with what you
have, or trying for
even more.
"Now then, increase Gokou's Ki by using the Training Building,
getting 5 points
added each time, heading back to Bulma's inn to heal, then
back again. Do so 8
times, then once for Piccolo. Then go outside and fight until
you have reached
level 3 (Your power rating should be 598 for Gokou and 588
for Piccolo.). Then
go back to the Training Building, and, using the last Training
Point you have,
go into the gauntlet. Try to go through all of the fights,
although you don't
have to.
"After completing the gauntlet, you will be out of training
points. That's ok,
you won't need them anymore. From here, you should build your
levels to 3 each,
then go back to the inn. Stay if you need to, then head east.
Eventually, you
will reach a house, surrounded by mountains. Enter.
"So, Mr. Popo's been attacked! Well, these 4 Sfuru-jin are
no match for you two
now that you're at level 3! Just destroy them, then re-enter
the house. Mr.
Popo will give you the Gohan item. Trust me, you WILL need
it.
"Well, from here you should travel back to the inn, staying
again if you need
to, then head east to the cave. Enter.
"The cave contains the same kinds of enemies you've been fighting,
just in
stronger groups. Stop to check everything...mainly, holes
in the walls and
capsules. Just watch out, there may be an explosive in either,
doing some
damage to you. And that would be bad. From there, you should
eventually get
everything, and reach the end of the cave, where Raditz is
(See boss listing).
Wait a minute...Raditz was in the mountains beyond the cave!
Oh, well, that just
means he's dumber than he looks. But don't fight him yet,
you need an edge...
"Continue to fight in the cave until your level hits 4. Gokou's
Power Rating
will be 718, while Piccolo will have 708. You'll also notice
that you won't
fight anymore enemies. That's ok. NOW take on Raditz!
Raditz! He keeps going, and going, and going...
"Well, as you found out from beating him, this guy wasn't
the REAL Raditz, but a
small black Sfuru-Jin. Man, wouldn't it be just GREAT if those
things found
the right enemy to turn into (i.e., me?). Continue on past
where it was, out
of the cave. As soon as you step out, you will be attacked
by the real Raditz
(Note: This will happen anywhere except in the cave when your
levels are at or
above 4).
"Immediately use the Gohan card, but don't use any Ki attack
Then use strong
defense cards while attacking him. You can't hurt him, but
he can hurt you.
After all the attacking for the first round is done, Gohan
will lose his cool,
fly out, and bash Raditz. From there, a new menu option will
come up. Select
it, then Gokou, then Raditz. Then have Piccolo attack with
anything (Except Ki
attacks... trust me!), while Gokou flies out and grabs Raditz
from behind. Now
have Piccolo attack until a Magic card comes up, then use
Mankaksopoppo. If
Gokou's life runs low, heal him. After Piccolo fires the Mankaksopoppo,
Raditz
and Gokou will die. Of course, I have no problems with that...
----III.B: Fighting Vegita and Nappa----
"Well, now that you've beaten Raditz, you feel pretty special,
don't you? Well,
now here you have a problem...you see, that thing on Raditzs'
face not only told
him the power ratings of things, but it was also a communicator.
So now Nappa
and I are headed toward Earth, and Earth's best warrior is
dead. I'll bet
Piccolo feels pretty good now...
"So what should you do? Well, Piccolo decides to train not
only himself, but
Kakaro...er, Gokou's kid. I mean, after what he did to Raditz,
he should be
able to use the full extent of his power, right? So he takes
him and drops him
off in the wilderness. If he can survive there, then he can
be trained. And of
course, the other fighter friends of Gokou train under Kami,
getting better than
ever before. Well, after having to watch all that, you get
to control Gohan,
and find yourself in a cave. Blocking the exit is Piccolo.
To the south is a
pool of water (green?) that refills your life and ki if you
need it. And you
probably will...
"As you probably guessed, you need to talk to Piccolo. He
will fight you, and
you (Obviously) need to win. His stats will be the same when
you beat Raditz
(see boss listing). After you beat Piccolo, you get to see
Gokou flying along
the Snake Road. When he reaches King Kaioh's, he will begin
training.
Can you say Training? I new you could...
"Gokou's training is rather simple. It goes as if you are
fighting an actual
enemy. You pick strong cards, and you go up against the planet's
gravity. Your
attack goes to completing the training, the defense goes to
seeing if you took
any damage from the gravity.
"Now, there are 2 things you can do from here. You can:
A) Take the easier road, and just complete Gokou's training
the regular way,
ending up with a power rating of about 8,000.
OR
B) You can NOT try to complete the training the regular way.
Lose every time
you can, getting 32 experience every time you lose, and building
your levels
that way. Don't pick really good cards and complete the training;
instead,
purposely fail. Fail as often as you can, getting 32 experience,
then healing
when you need to at Kaioh's house. Do so until you win whether
you want to or
not...or have a couple of Oolong cards handy, so you can get
low cards! After
training successfully 3 times, you will have to face off against
King Kaioh (see
boss listing) himself.
"Well, you've completed your training with Gokou, and everyone
else is strong
too...ok, maybe not strong enough, but hey! So now you're
in control of Piccolo
again. You and Gohan are going to go up against Nappa and
Me, Vegita, but you
need help. So travel to the south, and not to far there you
will find Kuririn.
Talk to him to get him to join. Now, from here, to the southeast,
there is
Bulma's Inn, with Yamcha just outside. Talk to him as well.
From here, head
south, where there is a ridge with a Training Center and Baba
Store directly to
the north of it. Next to the ridge is TenShinHan and Chao-Zu.
Talk to either
one.
"Now, you have a 6-man army. What do you do? Fight! Yes, fight
until Piccolo
is at level 9, Gohan, well, he will still be at level 11,
since it will be quite
a while before he gets a level up (Nappa), and everyone else
is at level 9 too.
And keep going until there are no more monsters. No more monsters
will show up,
no matter how long you fly (or walk). So from there, you should
go to the
Training Center and build up Ki. It doesn't matter who you
build up, just do
it. Then, when you have 1 Training Point left, go into the
Gauntlet. Fight
all the way through all of the guys, and you will be handsomely
rewarded. Don't
worry, you will never have to go through the gauntlet again...unless
you want
to, that's ok; it's your funeral.
"Well, you should go shop for a couple of items now. Namely
a couple of Chi-
Chi's, a couple of Mr. Popo's, and a few Senpyous (That blue
cat that in
America is called Karin...he's supposed to be white!) Now
that you have a
couple of good items, you need 2 more very important ones.
First of all, visit
Yajirobee. He'll tell you that Oolong is looking for some
hentai pictures of
Bulma, Chi-Chi, and Lunch. Visit Oolong (his house is to the
north), and he'll
tell you that all he's looking for right now is a picture
of Lunch. Go buy a
Lunch item, and give it to him. He'll gladly hand over a VERY
coveted item: the
Namekian Toad. You'll understand later on in the game, folks.
"After that, just go visit Yajirobee again. He STILL won't
go with you, but he
WILL give you a Yajirobee card. Lazy, no good Samurai...if
you really feel like
it, and you have Yamcha in your party, you can go visit Pool
in his/her(?) house
on the west coast. He/She/It will give you a Pool card if
Yamcha's with you,
and just encourage you if he isn't. Gee, thanks...
"After all that, you should go visit Nappa and Vegita. Your
procedure will
vary, depending on whether or not Gokou did the extended training
(See above).
If he didn't, then you will fight Vegita without his help
at first, which is a
real pain, considering you best guy (TenShinHan) will have
a max power rating of
2000, and the guy he's going up against is 9 times stronger.
But, I'm getting
ahead of myself...
Vegita, Nappa, and those little green men.
"You will start off fighting 1 green Sfuru-Jin. This guy is
beyond stupid.
Simply use your strongest guys (Piccolo, TenShinHan and Gohan)
to drop this
moron. After he's dead, you will have to face 5 of these little
pests.
"After those little buggers are dead, you will have one of
2 things happen. If
Gokou completed his training in a short amount of time, he
will be able to get
to your side faster, and join up with you at about this time
OR
"You could just go on to fight Nappa yourself...Not an easy
task.
"Now that you've made Nappa's collection of plant men nill,
you have a larger
problem...namely Nappa! He is now going to show you what you
should have done a
long time ago - Perish!
"Nappa is substancially stronger that the other morons you've
been fighting.
The strongest thing you've had to fight so far was the Green
men with a power
rating of 1200 each, but Nappa has a power rating of 4000.
He's a LITTLE
stronger. And he gets to attack twice a lot.
(Pause for Nappa destruction)
"Good for you! You've beaten Nappa! Now you can just put down
the controller,
and turn off the system. You've done enough. "What do you
mean, you want to
continue? Oh, come on! You don't want to keep going, do you?
I mean, you'd have
to fight me, and, well, you know how much of a jump there
was in power going
from the Sfuru-Jin to Nappa, right? well, this jump is much
worse.
"Oh, alright. When Nappa is defeated, he charges up for one
last blast: to kill
the little moron that helped him to meet his demise----- Gohan!
Unfortunately,
Piccolo has grown attached to the little twirp, so he decides
to try to save
him. And does, but at a price...
"Well, now that Piccolo has 'Gone to another dimension', you
have to contend
with the reigning champ. Me. Vegita.
"If you were lucky enough to have Gokou come back in time,
then you won't have
as large a problem as you would if he hadn't. If he did come
back, he and
Vegita will fly off to a desolate location in the middle of
a group of mountains
and fight alone. If not, well, Veggie will show you why Nappa
and Raditz were
considered moronic weaklings. Either way, you will fight Veg-o,
and you are in
for a real challenge.
If Gokou came back in time:
"Immediately have him use one of the Chi-Chi cards to change
your strongest
attack card to Magic, then use it to go to Kai-Oh-Ken. Now,
you stand a better
chance. Then have him use the other Chi-Chi card and make
another magic card,
this one with high defense. Use it and select the Genki Tama.
Continue to
charge it up until Gohan and the others can get there. Speaking
of which...
"Gohan and the others are back where Nappa bit the big one,
so get them moving!
They really need the experience from fighting! You will be
attacked on the way
there by a few enemies, so quickly destroy them and continue
on to your target.
Meanwhile, back at the Battle en Masse...
"Gokou should continue to charge the Genki Tama, using a Senpyou
card if
necessary to replenish his life and Ki. You need to Get Gohan
and others there
by the time he's charged up 5 times. Now do you realize why
you had Gokou go to
the Training center all those times in Chapter one?
"Eventually, the others will get there, and you can fire away
at Veggie. If you
haven't used one, and still have one, use your Gohan card
to insure the hit. If
you haven't used your Piccolo card yet, either, you should
use it to drop his
attack and defense to 1. Not that he will be able to attack,
but hey? Well, if
that doesn't kill him, use your Power Moon card to turn Gohan
into a raging
Ooarzu, giving him ten times the power rating he had before.
Now you have two
fighters on a par with Vegita...ok, slightly less. From here,
simply beat the
stuffing out of me until I call it quits.
If Gokou didn't make it back in time:
"You will automatically fight me. And since you have no real
way to survive,
you just need to keep the battle going until Gokou can arrive.
Namely, use the
Power Moon Card and have Gohan go ape on Veggies...AHEM...sorry,
well, try to
keep him alive as long as you can, and eventually Gokou will
arrive, and, being
stronger that ever before, you can just use Kai-Oh-Ken and
pound the crud out of
me.
Regardless of whether or not Gokou made it back in time, the
REAL fight:
"Yeah, you heard right. If you want to go by the manga (minus
Yajirobee, of
course), then have Gokou try to hold off against Vegita for
as long as possible
without defeating him, or getting defeated yourself. Meanwhile,
have Gohan,
Kuririn, and whoever's left alive fight some battles to build
them up some.
After a while, head back to where Gokou and Vegita are, but
don't enter the
battle. Eventually, Vegita will create an energy moon of his
own, and turn
into a gigantic Ooarzu himself, giving him a Power rating
of 180,000. NOW have
the others enter the battle. Sure, you can't damage him at
all, but there is
still a way to beat him. Kuririn's KienZan should do just
nicely.
Unfortunately, Vegita's quite fast, and Kuririn might get
killed before he gets
the chance to launch it, so if you got the Yajirobee card,
then you can use that
to safely drop the Saiya-Jin prince back to size. After you've
chopped him back
down to size, use your own moon card to defeat him. Sadly,
you don't get any
more experience from having me go Ooarzu. You just get to
see me get even
bigger.
----III.C: Planet Namek----
"Well, after all that stuff about me leaving, and you landing
on Namek, you will
notice, while talking to Bulma, that 2 Space Pods went flying
by. What should
you do? Well, considering that there a lot of things you need
to do on Namek,
I'll number them for you, in the suggested order:
1) Fight for levels. Trust me, you'll need it.
2) Head to the northeast. You will come across a ravaged town,
with dead
Namekians laying all about. Don't try to talk to them, they're
dead. Hey? What
are you doing? I said not to talk to them...stupid. I TOLD
you they were dead.
Anyways, you will also see a strange-looking person in a flying
chair, a green
person on his left, and a purple person on his right. This
is Freeza, and he's
in the middle of "Negotiating" with the elder of this town
for their Dragon
Ball.
Cinamatic Scene!
"Of course, since the elder isn't stupid, he decides not to
give it to him. The
"Fighting Namekians" don't like that idea...or the big fat
purple guy next to
Freeza. His name is Dodoria. He's not too, nice either. A
mouthblast, and
they're gone. And since the elder still wouldn't fork it over,
Dodoria then
decided to take out a small Namekian child. Of course, by
this time, Gohan has
completely lost it, and decides to save the small child's
life. So, when
Dodoria flies at the small child, Gohan, playing the part
of the hero, kicks
Dodoria in the face, sending him off in the other direction.
He then grabs the
child, and flies off in the other direction. Freeza, disliking
the idea of one
of the Namekians getting away, sends Dodoria off to catch
the little mongrel.
Dodoria then flies after Gohan, with revenge on his mind.
3) This is an interesting little side game...you are Gohan,
scrolling from the
right to the left, with Dodoria in hot persuit. He throws
fireballs at you
which he hopes will ground you. The fireballs have five different
patterns.
They can:
I - Fly straight.
II - Fly Up, then curve down.
III - Fly down, then curve up.
IV - Fly straight, then curve up.
V - Fly straight, then curve down.
"If you can successfully avoid all the fireballs, you will
get a Saichourou
card, a very handy card that ups your Power Rating by 50%
in a battle. VERY
handy for bosses, namely Dodoria.
4) After ditching Dodoria, the Namekian child will join you.
His name is Dende.
Now, you should turn on your Dragon Ball radar, then head
for the ball to the
north. You will come across two Namekians standing outside
of a building. Talk
to them, they will talk with Dende, and join you. They are
Tsumuri and Mai-Ma.
Of course, they will also give you the Dragon Ball you were
looking for.
Unfortunately, they can't get any stronger, so you'll just
have to deal with
they're strength. You will get far stronger, but for now,
it's good to have
them around. Try to make sure they don't die, you'll need
them later.
5) Head to the southwest. You will come across those two pods
you saw fly by
when you first landed...and the purple guy that was standing
there (If you went
down there to investigate) is now gone. Oh well...
6) Keep flying along until you come across a trashed village.
Enter the big
hall, and search the pots inside. You will find Cargo, a small
Namekian child,
who joins you. You now have one heck of a full party!
7) Now, you should turn on your Dragon Ball radar, and continue
on to the next
Dragon Ball location. When you get there, you'll find it is
in a cave...oh
well, might as well look inside...
8) This cave contains stronger enemies and groups. My suggestion
is that you
should build up off of the baddies in here. They give you
more experience, too,
so it's a worthwhile venture. And there's the fact that since
every time you
could build levels before, there was a certain point where
they would stop
coming, and you would have to go fight a boss, or do something
important. Now
there isn't one, so you can just build until your hearts content.
9) You should continue along in the cave, but be careful...a
lot of the capsules
and holes in the walls are traps, waiting to blow up in your
face. And there is
one lengthy detour that takes you to a ShenLon card, which
restores full HP and
Ki in a battle for everyone. VERY handy. Anyways, continue
on until you reach
an open area.
10) In this area, you will find, well, not much, but there
is a passage that
leads up to the north. When you go up it, be careful. There
are rocks that
roll down it, taking up most of the passage, and doing 50
points of damage every
time one hits you. And, since you get knocked down every time
one hits you, you
are more vulnerable to being hit again. So, as soon as you
see one coming, get
to the openings in the side. Continue on after the rolling
balls to get to the
Dragon Ball. Exit the cave to the north.
Bossed Around
11) Uh oh! Look who found you! It's Kewie! he's the Purple
guy who flew in after
you landed on Namek. Well, I hope you built your levels in
the cave enough,
because this guy is as strong as I (Vegita...remember me?)
was back on Earth.
Of course, even I'M stronger than that now, but that's beside
the point.
12) Now that Kewie is gone, you will get a message stating
that you need to
return to your ship. When you get back to it, you will have
a
problem...Dodoria. He's none to happy about what you did to
him, and wants to
fight. After he destroys your ship, you should give him what
he wants: the
fight of his life!
"After destroying the fat tub of lard, Bulma will walk in
from the north. Good
thing she wasn't in the ship when Dodoria got there! You immediately
take her to
a safer place to hide."
----III.D: Finding Vegita, Zarbon, and Dende----
"After all this time, you finally get to be Gokou again (Yippy.
I really mean
it). You are now in the Capsule Corp. Space Pod, on your way
to planet Namek.
But, to kill time (And be in "Tip Top Shape"), you need to
train. So climb the
ladder, and walk up to the machine in the middle of the room.
"The room you are in is the Gravity Chamber. The machine can
increase the
gravity by multiples of 10, all the way up to 100. The thing
is, whenever you
complete the training on a certain level, you get the same
as any other level.
So just do x 10, and you'll save time. Complete 5 training
sessions, and you
will move on to:
"Piccolo!! Yes, Piccolo finally made it to King Kaioh's planet,
and is training
the same way Gokou did. So what do you do? Since there is
no deadline for
training, you should just do the Incomplete-training-for-experience
trick (If
you don't know what I'm talking about, go to Chapter 2). Continue
until you
feel you're strong enough, or accidently win (Hey, it can
happen). Then you
will have to complete your training about the same way Gokou
did, having to
fight someone with a Power Rating of 4000. Only this guy Piccolo's
seen before.
And he brought help.
"Nappa and Raditz are a lot easier to take this time around.
The trick is to
take Nappa first, since he can attack first, then drop Raditz.
After that,
Piccolo is done. He just has to wait until he's wished back.
Put on your Hiking Boots and your Flying Gi!
"Now (Finally), you get to control Gohan again. He drops Bulma
off in between 2
hills, and flies off to find the other Dragon Balls. And Tsurumi
and Mai-Ma
leave you too. But since Dende doesn't, you need to (Guess
what?) build levels!
Yeah! If at all possible, get Dende to level 3, so he can
heal you in battle.
And since there are Kewie and Dodoria clones as regular enemies
now, each with
power ratings over 10,000, you need the levels badly.
"First off, find out how large the map is. Fly all the way
to the one of the
corners of the landscape, the fly in one direction until you
come across the
next edge. Time how long it takes you to get there. Now fly
perpendicular to
the direction you just came, counting again. Now, figure out
how long you need
to fly in each direction to get to the center of the map.
"Whew! That took a while, didn't it? Well, search around this
area for a house,
then enter it and search the pots. You will find a card that
will allow you to
run the Gauntlet at a Training Station. Cool! Of course, the
enemies will be
harder, but the rewards will be a lot greater.
"Now, fly a short distance to the east, and you'll find the
Dragon Ball.
Obviously, pick it up. I realize that you could have just
flown to the Dragon
Ball, and then headed West, but this way, you get more fights
in, and more
experience.
"Now, you will see on the Radar another Dragon Ball to the
north. Fly as close
as you can to it, you'll be stopped by a ring of mountains.
Somewhere along the
mountains, you will find a cave. Enter.
"In this cave, you will fight even harder groups of enemies.
And you will get
items too. Just remember, if you ever get a Scouter, just
use it. There's no
point in saving them for bosses to see their cards or stats.
With this faq, you
won't need the stats, and if you have a Piccolo card, you
can use it, so when it
goes to the screen where you pick which enemy you want to
use it on, it will
show you what card they have. You can then just cancel out
of it, and send the
correct attack to the appropriate enemy.
"Now, what do you do? Explore! Yes, start on the eastern side
of the cave, and
search all around. Try holes in the walls, Capsules, and the
green lake, if you
need the lake.
"Eventually, you will find the Yajirobee card. Yajirobee rushes
out, attacking
whatever you had him attack, and do damage. Or sometimes he
stuns them. If I
ever figure out where another one is, or how to get him to
do either attack on
command, I'll write it in.
"Anyways, you will come across another green lake on the Western
side of the
Cavern. After finding that one, you should leave. If you have
a Buukujuitsu
card, you can use that, and it will take you back to the entrance
of the cave
(So they do have a use!).
"Now, fly all the way to the southwest corner of the map.
There is an island
there. Land, then go in the cave there.
"Inside the cave, there are several holes. You need to search
inside of all of
them, and flip the switches you find. When you've flipped
them all, you need to
go back the first cave.
"Now that you're back at the first cave, you need to go back
to the Pool ('Hi,
Yamcha!') on the western side of the cave. Once there, search
it. You will
find a fairy that opens up a new passageway. Follow it.
"Once you are in the new area, you should go south a little
ways, then west to
the opening in the rock. Once in there, you will see two Nameks.
It turns out
one of them is Nail, and the other, well, he's a clone. You
and Nail gang up on
this one. "Remember, during this fight, Nail is there too,
you just need to
scroll down to see him. Since he has a power rating of 42,000,
he's the prime
person to use.
"Now that the clone's gone, Nail will join you. You should
exit the little area
you are in, and head southeast. You'll come across a small
passage with Dodoria
in the way. Fight him.
"After destroying the fat freak a second time, you should
continue on down and
around in the cave, until you reach the exit. You will then
be inside the
mountains. Fly to the east to the rocks, where you will see
a building on top
of them. Land in front of it, and enter. Nail will leave you.
"You will see a group of pots. Walk into the middle of them,
and you will fly
up into another area with Saichourou in it. He raises your
levels by 3
(Regardless of how close you were to getting another Level
Up, so you best get
it before visiting him). Your attack cards all change to Namekian
attack cards
now, so adapt your attacking style accordingly. He will also
give you a Dragon
Ball. After that, Dende will leave you.
"After visiting the Namekian Elder, you should enter the cave
again, and walk
all the way back to the beginning to exit. Once outside, guess
who shows up?
That's right! Me! Veggie!
"Unfortunately, I'm not the only one who shows up. Zarbon
wants in on the
action too, and decides to fight you. After you beat him up,
he decides to
show his true colors...er, true shape. He doesn't really change
colors.
"This sucker is harder, but, since I (Vegita) am perpetually
stronger than him,
he still goes down quickly. After all that, more Psuedo-Cinemas!
----III.E: The Ginyuu Force----
"Well, now you are in control of Gokou again, and (Again),
you have to have him
train in the Capsule Corp. Spacepod. You should follow the
procedure you did
last time (See Chapter 3), and after 5 times of training,
you will automatically
hit level 37.
"After that, you will be in control of Gohan and me. But before
you can do
anything, guess who drops by? That's right! The Ginyuu Squad!
I'll bet Freeza's
really happy about what's going to happen to his favorite
Space Heroes...
"Well, Ginyuu and the others immediately get all 7 Dragon
Balls, and Ginyuu
flies off, taking them to Freeza. The rest are to destroy
you. Of course, if
you let that happen, the game will end, so DON'T die. They
bicker for a while,
deciding on who get's to take who, and eventually Rikuum and
Gurudo step up.
You fight them at the same time.
"The trick to defeating these two imbiciles is to give your
strongest character
(Other than me) the strongest card, then the next strongest
for the next
strongest, and so on...but give Veggie the weakest card. If
I don't fight, then
it's nothing lost, and if I do, odd's are I'll attack twice.
It's pretty cool.
You should also have everyone attack Rikuum, except me, so
that when I do the
weak attack, it will do a fair amount to Gurudo, and if I
do a strong attack to
him, well...then he'll drop even quicker.
"After killing them, it's best that you save it. From here,
you have two
options. You can:
A) Immediately walk up and fight the next two, then, after
one's gone, build
levels,
OR
B) Walk around in front of them, not going to far, and building
levels. Then,
when you fight them, Gokou will fly in as well, and you will
have another strong
fighter to defeat them.
"Well, you only get to defeat one of them before the other
on runs off, so I
suggest you take out Jiisu. After that, Baata will run off
to tell Ginyuu what
happened.
"Now, if you have Gokou at this time, you should immediately
go to Ginyuu, where
Gokou will go one on one with him, and lose. If you don't
have him, good.
Build levels like you've never before. You want to be strong
enough to take out
Ginyuu, who's got a power the likes you've never seen before.
Luckily, if you
remembered to get that Namekian toad, this battle will be
REALLY easy. Hope you
found it...
"Good for you! You've taken out Ginyuu! And you've gotten
the #1 star Dragon
Ball! Of course, Gokou is nearly dead, and needs to be healed.
So he's taken to
Freeza's ship, and put in a healing pod.
The Battle for the Dragon Balls
"Well, now that Gokou is healing, and the Ginyuu team has
been disbanded, you
have nothing to fear...except for the fact that Freeza is
nowhere to be found.
And the Dragon Balls are missing...well, you do have one advantage
he doesn't
have: The radar! Turn it on and head for the balls.
"So it's another cave, so what? This is the same cave I told
you to go to when
you had to build levels before fighting Ginyuu. This time,
you've got to head
to the south, to the very back of the cave, to find the Dragon
Balls. Of
course, you have a problem to deal with there, too.
"So what if Freeza is guarding the balls? You've got a pretty
good team of guys
to take care of him right now. Unfortunately, you can't view
how strong he is
by pressing the X button or using a Scouter. So you just have
to fight the
alien scum to get back your means of reviving your friends.
"Of course, as you found out, that wasn't the real Freeza.
But you DO have the
Dragon Balls now, so you best make your wish. NOW you see
what I meant by 'Hope
one of those black things doesn't turn into the right character...'
"Meanwhile,
Saichourou has realized that Freeza is coming to kill him,
and has sent Nail to
Divert him. Of course, this is the REAL Freeza, and Nail doesn't
stand a
snowball's chance in a furnace in Hell against him, so you
should just let him
lose. Oh well, back to the main group...
"Gohan and whoever is still alive has all of the Dragon Balls,
and decides to
fly to a small island to prevent Freeza from seeing them and
stopping them
(Considering the fact that they are still in front of his
ship!). So they
proceed to fly to an island, and call the Namekian ShenLong.
Man, that guy is
HUGE!!! (Note: This is where my Fanfic "New Freeza Attack"
begins.)
"Of course, the first wish is that all of their friends that
have died be
brought back, and the second is that they come to Namek. But
before Vegita gets
his wish of becoming Immortal, Saichourou dies. Making the
Dragon Balls turn to
stone. And the third wish ungranted. This angers me...er,
Veggie, and we
decide to fly off and tackle the next item on the agenda:
Freeza. This time the
real one, too...
----III.F: Freeza----
"Well, now you're back on the map with Saichourou's building.
You have to go
there to get rid of Freeza. But there's a problem. You can't
pick up or heal
Nail. Oh well, I guess that's not so bad...he's got some better
things coming
for him... "Fly around, fighting the stronger enemies for
levels. You'll
notice now that the enemies you are fighting are different
colored-Ginyuu squad
members. But you haven't fought a Ginyuu clone yet...hmm...I'm
not
forshadowing, really!
"Once you feel everyone is strong enough, you should head
towards Saichourou's.
You'll notice that there aren't any caves here anymore. Freeza
apparently got
as annoyed as you did with the cave on the way there, and
destroyed it. Oh
well, now you have a shortcut to him.
"Right in front of Saichourou's home is the guy you've been
looking for: Freeza!
And he's not happy! I think I'm right when I say that Freeza
is downright @$*^#
off at this point, so he's not going to give up easily. You
start out by
fighting a couple of rounds against him, then you switch to
another group.
"Finally, Piccolo again! And all the other people who might
have died on your
adventures, too! From here, you should (As always) build levels.
Piccolo will
get a couple, and not really get much stronger...but that's
ok, this is for the
other people in your group. You don't have to worry about
Piccolo's levels.
"After Piccolo's groupies are strong enough to help out against
Freeza's first
form, keep going. You won't join them until he's gone to his
second form. So
fight some more morons, until you feel you're strong enough.
Level 45 is fine.
"Now, travel near to where Saichourou's building is, and look
around to the
south. Look! You've found a Namekian that looks just like
Piccolo lying on the
ground, near dead! Talk to the poor guy! Piccolo and Nail
talk, then fuse
together. Now you have a Super Namekian! Would it be Niccolo
or Pail? Oh
well...
"Back to the action. You fight Freeza until he's at half life,
then he goes to
his second form. After you've damaged him for a bit, he'll
leave to fight
another time. And trust me, it's not as long as you think!
"Man, you're going to hurt me for this one, but...guess what
you should do
first? Yup, you guessed it: Levels! Get your max! That's level
48! And for
Gohan, TenShinHan, Kuririn, Yamcha, and Chao-Zu, that's a
lot of fighting! Hey,
don't worry about it, it's not really necessary. But there
are other ways to
get around the experience needed, and make practically the
whole game easier
than anything...of course, the last few battles, starting
with Freeza's first
form won't be...
"I'm rambling again. Ok, just get them to the point where
they can handle the
baddies you are presently fighting. Then travel to the Northwest.
You will
come across several Training Stations, where you will probably
want to go after
a while. Just make sure you have a card that will let you
use it!
"Anyways, keep traveling, and eventually you will reach a
series of mountains
with a little opening. Inside that opening is Freeza, and
3 Ginyuu's. DON'T go
near them yet...it will start the long chain of events that
will end the game.
If you do so, you will go through a series of battles, then
you will fight
Freeza for the last time. Not a good thing to do, yet...
"Well, you see Freeza there, so ignore him. Fly to his left,
to the west,
around the top of the mountains. Just to the north of the
mountains there are
Tsumuri and Mai-Ma. Talk to them. Piccolo will converse for
a bit, and then
you will have the a choice. You can merge with them, or you
can keep Dende
instead. Do whichever you want, either will help you out greatly.
If you keep
Dende, you will be able to heal without items, which is a
great benefit, but
Freeza will kill him off eventually; if you merge, you will
have a super warrior
with a power rating of 1,900,000. Piccolo is KINDA strong.
"Well, from here, you should start to trade in the lesser
items you don't need.
You should sell all of your Bulma's, Kamesennin's, Pool's,
Kami-Sama's, Mr.
Popo's, Bubbles's, King Kaioh's, whatever. You should do nothing
but buy
certain items. Namely, Gokou's, Piccolo's, Grandpa Gohan's,
Chi-Chi's, a
few(Not many, maybe 4) Saichourou's, and ShenLong's and Senpyou's.
Now, you're
fully stocked, and ready to rumble!!!!
The Ice Man Cometh.
"Now, hoping that your levels are at their peak, you are ready
to take on Freeza
and whatever remains of his henchmen. Namely, the Faux-Ginyuu
squad. Your
strongest people should be Piccolo, with whatever strength
he's at; Vegita, with
(Hopefully) a Power Rating of ust over 1,000,000; Gohan (If
he's at Level 48)
with 985,000; and everyone else at or about that much. Now,
walk up to the
Ginyuu's, and let the rumble begin!
"You start out by fighting just two Ginyuu. This is probably
a group you've
seen before. After that group is gone (Piccolo and Vegita
make short work of
them), you will fight a group with 2 Ginyuu and 3 Gurudo clones.
This is a
prime opportunity to utilize Piccolo's new card attack if
he merged. If not,
just duke it out.
"Now that that group is gone, you have to face an interesting
little group: The
whole Ginyuu Squad at once. They're all clones, though, so
it won't be as hard
as the real ones would have been. So drop them!
"Well, the Ginyuu Squad has met another humiliation, so Freeza
has decided to
end it now. So he ups the ante by going to his third form.
Remember Aliens?
Well, meet Freeza, Third Form.
Cooler's Little Bro Get's Nasty
"After clubbing you...I mean, him for a bit, he'll leave.
Then you fly around
for a bit, fighting, until Freeza shows up for a bit. He fights
for one round,
then takes off again. Quitter.
"Then, after a few more fights, he shows up, and leaves, again!
What's the
deal! Oh well, I guess you shouldn't worry about having to
fight him...it's not
going to be pretty.
"Then, for the third time, you fight him again. This time,
after the round,
he'll take you to a desolate island in the southern region
of this map. There,
he'll fight you again, then up himself to his final form:
the Fourth!!!! His
first act: Killing off Dende. If you decided to keep him with
you instead of
powering up Piccolo, then you're going to have quite a difficult
battle ahead.
"After a few rounds against him, Gokou will be fully healed,
and will fly in.
He's weaker than everyone else, so he's not really someone
you should put in a
round. Instead, you should take Chao-Zu, the weakest character
you have, and
have Freeza kill him. After that happens, Gokou will turn
into a Super Saiya-
Jin, with a power level 1 point off of 5 Million. He's stronger
than Fourth-
Form Freeza.
"After Gokou turns into a Super Saiya-Jin, you should use
a Saichourou card on
him, bumping his level up a LOT. Then do the same for Piccolo
and Vegita. Now,
the trick is to have Piccolo use a strong Attack, Gokou to
use strong Ki cards
(Kamehame-Ha's, since he can't use a Genki Dama in SSJ), and
Vegita to
use...that's right...really weak cards! Then set up your other
strong people
with whatever. If Vegita doesn't attack, then it's no loss,
it was a weak card.
If he does, then he might attack again, with a stronger card.
For some odd
reason, it's usually a Ki blast. And, for some other odd reason,
Gohan goes
ballistic at times, this time in particular. He will just
start attacking over
and over for no reason. I've seen him attack anywhere from
2 to 6 times. 6
TIMES!!! That's a lot of damage!
"Well, after you've beaten Freeza, you will get a lot of experience,
which no
one will probably need. That's ok. The game isn't over yet...
"If Vegita's still alive at this point, you will have trouble.
You see, after
the credits, he learned how to go to SSJ too, and then decided
to attack you and
your group. There's no time to get any items, or anything.
So go to battle!
"I'm not exactly the weakest guy in the Galaxy, now am I?
You have to beat me to
get to the end of the game...and that's no easy feat! The
trick is, if
TenShinHan is strong enough, have him use the strongest Ki
Cards you have, and
blast him with a Four Man Shot. If there are any more, then
have Gokou use a
Genki Tama, and after that, Piccolo's Mankaksopoppo. If you
somehow have more
than that, then use Gohan's Masenkou and Kuririn's KienZan.
That'll do the
trick!
"Well kiddies, that's the end of the game. I hope you've enjoyed
it. I know I
have. I was the strongest guy in the game! I don't care if
I lost, I had to
take on, what? 6, 7 guys? And it took all of them to drop
me! I'm better than
you! Sorry, I just find it funny. I'm the best.
----III.G: Quick Guide----
This guide leaves out all the tedious level building, and
tells you exactly
where to go and what to do. If you get beat pretty badly because
you used this
and didn't build your guys up, then it's your fault; I gave
you fair warning.
1. Enter Kamesennin's house; get the Dragon Radar, Kame card,
and 40 Spending
Points.
2. Save Mr. Popo from the Sfuru-Jin; get the Gohan card.
3. Go through the caves and beat Fake Raditz.
4. Continue outside the cave. Fight the real Raditz.
5. Use the Gohan card, then have Gokou grab Raditz. Either
beat them both up,
or use a Mankaksopoppo to win.
6. Have Gohan beat Piccolo. If you need to heal, use the pool
at the bottom of
the cave.
7. Have Gokou complete the 3 levels of training on King Kaioh's
planet, then
beat King Kaioh.
8. Pick up Kuririn, to the south of your location.
9. Pick up Yamcha, to the east of Kuririn (in the mountains).
10. Get TenShinHan and Chao-Zu to the south, next to the training
center.
11. Purchase a Lunch card; talk to Yajirobee; talk to Oolong
twice (in the
northern building).
12. Fight Nappa's Sfuru-Jin. Fight Nappa. Fight Vegita.
Namek
1. Head north; visit Freeza; avoid Dodoria.
2. Pick up the Dragon Ball in the northeast. Tsumuri and Mai-Ma
join your
group.
3. Pick up Cargo in the large, burned out building in the
south. Search the
pots to find him.
4. Enter the cave; find the Dragon Ball there; fight Kewie.
5. Head back to your ship. Touch down on the ground and walk
around the ship's
area until Dodoria attacks. Defeat Dodoria.
6. Have Gokou complete 5 levels of Gravity Training.
7. Have Piccolo complete King Kaioh's Training, and beat Nappa
and Raditz.
8. Travel to the center of the map and get the Dragon Ball.
9. Head to the cave in the southwest. Pull all the switches
found in the holes
in the walls.
10. Head to the cave in the north; search the pool in the
western part of the
cave to talk to the fairy.
11. Travel through the now-open passage in the west. Get Nail.
Fight Nail
clone.
12. Fight Dodoria clone in the south. Continue down the corridor
and exit
through the east.
13. Get powered up by Saichourou. Get his Dragon Ball.
14. Exit cave; Vegita joins your party; fight Zarbon and his
2 forms.
15. Have Gokou complete his training.
Ginyuu and Freeza
1. Fight Gurudo and Rikuum.
2. Fight Jiisu and Baata.
3. Using the Dragon Radar, get to Freeza's ship. Fight Ginyuu
and Jiisu/Baata
(whoever survived the first fight).
4. Head to the cave to the west (use the radar again). Find
the Dragon Balls;
fight Fake Freeza.
5. Have Nail survive as long as he can against Freeza.
6. Wish back you friends (and decide if you want the Porunga
card, or a
Moon/Tail card).
7. Go fight Freeza, form 1, in front of Saichourou's building.
8. Have Piccolo fuse with Nail.
9. Fight Freeza until Piccolo shows up.
10. Fly to the 3 Ginyuu's and Freeza. Fight the Ginyuu teams,
then go up
against Freeza, form 3.
11. Fly around, fighting Freeza, until you are taken to his
island to finish
the fight.
12. Fight until Gokou joins the group.
13. Kill off someone (your choice; I choose Chao-Zu), and
have Gokou turn SSJ.
14. Beat Freeza.
15. Fight SSJ Vegita. Good luck.
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
------------------------------IV:Boss Stats----------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
Here's where I list the stats for all the bosses in the game.
Enjoy!
----IV.A: Raditz----
First time you fight him:
Hit Points: 70
Ki Points: 32
Experience: 50
Power Rating: 800
Items Gained: Grandpa Gohan Card.
The first time you fight Raditz, you'll find him in the cave
just south of where
you see Gohan. Raditz is, as always, stronger than you, so
it's best if you
use your ki attacks to drop him before he drops you!
Second time you fight him:
Hit Points: 200
Ki Points: 32
Experience: 250
Power Rating: 1500
Items Gained: Piccolo Card.
THIS is the tricky one. You can't even hurt him! As I said
in the walkthrough,
you should immediately use the Gohan card. This is what allows
you to beat him.
After you use that, a new menu option will come up. Select
it, then Gokou, then
Raditz. This will cause Gokou to grab Raditz from behind,
and keep him at bay
while Piccolo attacks. Sure, you can do regular attacks, but
you won't do that
much damage, and half the damage you do will be on Gokou,
too! Remember, if
Gokou dies and Raditz does not, that defeats the purpose!
----IV.B: Piccolo----
Hit Points: 70-130
Ki Points: 12-50
Experience: None.
Power Rating: 498-846
Items Gained: None.
In order to beat the green man, all you have to do is attack
him with whatever
you've got. If he beats you, just walk all the way down to
the bottom of the
cave, drink from the pool, and come back. All the damage you
did will still be
there, while you have been refreshed. Of course, a Masenkou
blast couldn't
hurt, either...uh, wait a minute. Yes it would! That's the
point!
Regarding his HP, KP and Power...it's based off of what it
was after you beat
Raditz, so his exact power will vary.
----IV.C: King Kaioh's Planet/King Kaioh----
When Gokou first arrives on the planet, he's a tad overwhelmed
by the gravity.
The first thing he has to do is train against the gravity.
This gravity-
training is just like fighting a normal enemy, except this
normal enemy is quite
strong, and there's no actual fighting. Here's the Planet's
stats:
Hit Points: 50
Experience: 750
Power Rating: 9800
The first round of training has Gokou trying to beat the gravity
with 10 attacks
or less. The second round requires 6 or less, and the third
takes 3 or less.
After Gokou completes that much, then it's time to fight King
Kaioh. Here's his
stats:
Hit Points: 120
Ki Points: 50
Experience: 1200
Power Rating: 4000
Items Gained: King Kaioh Card.
In order to beat the self-appointed king of the tiny planet
that he lives on,
you must train. And by the time you've gotten done with your
training, you will
be far stronger than him. He won't stand a chance! So just
bash him. If you
even need help fighting him, then I suggest you hang up the
controller, and take
up underwater basket weaving. Preferably without the oxygen
mask...just
kidding, I would hate to see a gamer go to waste. Just try
again if you fail.
Which, of course, you shouldn't.
----IV.D: Nappa----
Hit Points: 220
Ki Points: 68
Experience: 750
Power Rating: 4000
Items Gained: Moon/Tail Card.
This guy is big, stupid, and STRONG!!! He's sure to destroy
you if you aren't
careful with your decisions. If Gokou immediately flew in,
just have him attack
and destroy the big oaf the same way you defeated King Kaioh.
But remember,
Nappa can attack twice!
Now, let's assume that Gokou didn't fly in. Start off with
the using of the
King Kaioh item on Piccolo. This will raise his Power Rating
to 2100+. Now,
fight defensively, using mostly Piccolo and TenShinHan, and
healing when
necessary. Do so until a Ki card appears (or until you make
one through the use
of a Chi-Chi item). Use the Grandpa Gohan item to stop Nappa.
Then have
Piccolo use his Mankaksopoppo, while EVERYONE attacks. If
there are 2 Ki cards,
have Ten use his Kikohou attack. If there's three, have Gohan
use MasenKou. If
you somehow got ahold of 4, have Kuririn use his Kien-Zan.
Finally, if you got
5, decide between Yamcha doing his Soukoudan, or Chao-Zu's
Grab & Energy
Discharge attack. That one round will do an awful lot of damage,
and will leave
Nappa reeling. Of course, he didn't like the idea of losing,
so afterwards, he
tries to kill Gohan. Stupid Piccolo...
----IV.E: Vegita----
Hit Points: 240
Ki Points: 100
Experience: 1200
Power Rating: 18,000
Items Gained: Vegita Card.
Well, here I am! Ready or not! If you had Gokou do excessive
training on Kaioh's planet, then you will have a VERY hard
fight.
Let's say Gokou didn't arrive. The first thing you will have
to do
just to survive long enough for Gokou to arrive is to use
th newly
aquired Moon / Tail item. Thou you have to send in your strongest
person (TenShinHan) with your highest defense card, and hope
that he
doesn't die. After the round is over, the fake moon will go
up, Gohan
will look at it, and {Poof}, there's a raging Oorazu. You
can then
use Gohan, in his Were-Monkey form, until Gokou arrives. AND
you
better hope that Veggie doesn't cut your tail off.
Now, if Gokou did arrive in time for the Vegita fight, he
and I
will immediately fly off to do battle, one-on-one style. There
will
be a couple of fights, then the control will go back to Gohan
and
company, who have to fly to where they went to to join in
on the
fight. Trust me, you'll want the experience. But since Gokou
has a
relatively low Power Rating, he should use a Ki card to use
Kaioh-Ken. It will raise his Power Rating significantly. From
there,
hold him off until Gohan and the others can arrive. Then destroy
him.
Of course, you could be more sympathetic to me, and NOT beat
me up...
oh, come on! Please don't beat me up! Please?
----IV.F: Kewie----
Hit Points: 220
Ki Points: 100
Experience: 1500
Power Rating: 18,000
Items Gained: Piccolo Card.
Ah, you're going to have fun here. This guy's just as strong
as Vegita was,
only you don't have Gokou to help out. Heck, you don't even
have Piccolo! Oh
well, hope you bothered to level up a bunch (since the enemies
on Namek give
muchos experience, compared to Earth). The general strategy
here is to work up
Gohan and TenShinHan up to about 8,000-10,000, and heal after
each round of
fighting. If you have a Grandpa Gohan card, or a Piccolo card
(you'll win one
after beating him), use one and have EVERYONE slam him. Have
TenShinHan use the
Ki cards, attacking with his 12-eyes Ki blasts. Try to always
have Gohan
attack. Win this one, and you'll come out with a good amount
of experience.
Remember, if you ABSOLUTELY need to, use the Vegita card.
I suggest you save
it, though, for the next boss, which is:
----IV.G: Dodoria----
Hit Points: 288
Ki Points: 120
Experience: 3000
Power Rating: 22,000
Items Gained: Shenlong Card.
Ah, the gigantic Pink blob of an enemy. You fight this freak
after he destroys
your ship, so you have QUITE the reason for defeating him.
After beating Kewie,
you should be quite stronger, but just to be sure, try to
have EVERYONE (yes,
this includes Chao-Zu, if you have him) at or above 10,000.
He's quite strong
for a pudgy pink blob. If you haven't already used the Vegita
card (that calls
Vegita in and has him fight along side you), then now's the
time to use it.
----IV.H: Gravity Training Machine----
Gokou's gravity training is identical to King Kaioh's Planet
training. This
time, however, there are different stats for each Gravity
level (x10). Here's
the stats.
Gravity x 10
Hit Points: 50
Power Rating: 7800
Gravity x 20
Hit Points: 60
Power Rating: 18000
Gravity x 30
Hit Points: 70
Power Rating: 26000
Gravity x 40
Hit Points: 80
Power Rating: 33000
Gravity x 50
Hit Points: 90
Power Rating: 40000
Gravity x 60
Hit Points: 100
Power Rating: 47000
Gravity x 70
Hit Points: 110
Power Rating: 60000
Gravity x 80
Hit Points: 120
Power Rating: 69000
Gravity x 90
Hit Points: 130
Power Rating: 80000
Gravity x 100
Hit Points: 140
Power Rating: 90000
----IV.I: Nail Clone----
Coming Soon!
----IV.J: Zarbon/Zarbon Enhanced----
Coming Soon!
----IV.K: Rikuum and Gurudo----
Coming Soon!
----IV.L: Jiisu and Baata----
Coming Soon!
----IV.M: Ginyuu----
Coming Soon!
----IV.N: Freeza----
Coming Soon!
----IV.O: Super Saiya-Jin Vegita----
Coming Soon!
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
-------------------------V: Character Analysis-------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
----V.A: Gokou----
---Ki attacks---
Wind Blast: 2 Ki Points. Gokou throws his fist so fast the
air knocks the
enemy flat. Does a little amount of damage.
Regular Ki Blast: 4 Ki Points. A simple blast of energy. It
can be thrown as a
single shot, a larger, two-handed shot, or a volley of four.
Taiyo-Ken: 6 Ki Points. Blinds the enemy for a certain period
of time so they
can't attack.
Kamehame-Ha: 8 Ki Points. Very powerful charged Ki blast,
fired with both
hands. This is Gokou (And Kamesennin's, but he's not in the
game) trademark
attack.
Kaioh-Ken: 10 Ki Points. Increases Gokou's Power Rating significantly.
Unfortunately, this can't be used until Gokou has trained
with King Kaioh. Costs
10 additional Ki Points every round used. The higher the strength
of the Ki
card, the higher the level of Kaioh-Ken used.
Genki-Dama: 10 Ki Points. Charges up a massive attack. Every
round it is
charged up, it increases in strength. Costs additional 30
Ki Points for every
additional round charged up. Can be charged up 5 times, afterwards
it is
automatically released at an even larger size.
---Overall---
Gokou is a great player. He has a wide arrange of attacks,
and uses several
different special attack cards throughout the course of the
game. He is also the
strongest character at all points of the game he's in...until
the very end.
If he is in your party, then odds are he's also the strongest
person there, and
should be used at every opportunity. He also has one the largest
amount of
attacks to utilize, ranging from a wind hit, to a massive
chunk of Earth
combined with energy, to a blinding blast, to an increase
in sheer power. He one
of the best characters in the game.
Experience Chart:
--------------------------------------------------------
| Level | Experience | Battle Power | HP | Ki | Speed |
--------------------------------------------------------
| 1 | 0 | 416 | 80 | 12 | 1 |
--------------------------------------------------------
| 2 | 70 | 500 | 88 | 16 | 1 |
--------------------------------------------------------
| 3 | 310 | 598 | 97 | 20 | 1 |
--------------------------------------------------------
| 4 | 740 | 718 |107 | 24 | 1 |
--------------------------------------------------------
| 5 | 1186 | 1077 |118 | 28 | 1 |
--------------------------------------------------------
| 6 | 1454 | 1615 |130 | 32 | 1 |
--------------------------------------------------------
| 7 | 1617 | 2342 |143 | 36 | 1 |
--------------------------------------------------------
| 8 | 2360 | 3150 |157 | 40 | 2 |
--------------------------------------------------------
| 9 | 3100 | 4095 |173 | 44 | 2 |
--------------------------------------------------------
| 10 | 3850 | 5142 |190 | 48 | 2 |
--------------------------------------------------------
| 11 | 5000 | 6385 |209 | 52 | 2 |
--------------------------------------------------------
| 12 | 6253 | 7980 |220 | 56 | 2 |
--------------------------------------------------------
| 13 | | |2 | 60 | 2 |
--------------------------------------------------------
| 14 | 7753 | 12486 |250 | 63 | 2 |
--------------------------------------------------------
| 15 | 8503 | 14331 |265 | 66 | 3 |
--------------------------------------------------------
| 16 | | |2 | 79 | 3 |
--------------------------------------------------------
| 17 | 9703 | 18536 |295 | 72 | 3 |
--------------------------------------------------------
| 18 | 10159 | 20872 |310 | 75 | 3 |
--------------------------------------------------------
----V.B: Piccolo----
---Ki Attacks---
Regular Ki Blasts: 4 Ki Points. Depending on the power of
the card, Piccolo can
either hurl 1 regular blast, four regular blasts, or a large
two handed one.
The four-blast volley is harder to dodge than the 2-handed
blast, but won't do
as much damage unless all 4 hit.
Mankakksopoppo: 10 Ki Points. Piccolo's trademark attack.
He lets loose with a
massive screw-beam blast. Hard to dodge, massive damage. Very
nice.
---Overall---
Piccolo is another character that isn't used as much as he
should have been.
He's really cool, being a Namekian and all, and he has a green
background when
he does a Ki attack, unlike just about everyone else in the
game. I wish he had
more attacks, personally...
--------------------------------------------------------
| Level | Experience | Battle Power | HP | Ki | Speed |
--------------------------------------------------------
| 1 | 0 | 408 | 77 | 12 | 1 |
--------------------------------------------------------
| 2 | 80 | 490 | 84 | 15 | 1 |
--------------------------------------------------------
| 3 | 320 | 588 | 93 | 18 | 1 |
--------------------------------------------------------
| 4 | 758 | 705 |102 | 21 | 1 |
--------------------------------------------------------
| 5 | 982 | 816 |112 | 24 | 1 |
--------------------------------------------------------
--------More to come in Characters!---------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
-----------------------VI: Items and their Uses------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
----VI.A: Restoration Items----
Name Effect Cost
Bulma - Gives 25 HP back. 3 Points
Kamesennin - Gives 50 HP back. 6 Points
Kami-Sama - Gives Full HP back. 10 Points
Puar (Pool) - Gives 10 Ki back. 4 Points
Mr. Popo - Gives Full Ki back. 10 Points
Senpyou - Gives Full HP and Ki back. 20 Points
ShenLong - Gives Full HP and Ki back 60 Points
to everyone.
----VI.B: Card-Changing Items----
Name - Effect Cost
Enma-Daiou - Changes one card's attack 15 Points
to Max (Z).
Uranai Baba - Changes one card's defense 15 Points
to Max (Z).
Son Gokou - Changes one card to max 40 Points
attack and defense, and
allows character to attack
everything.
Piccolo - Changes one enemy's attack 20 Points
and defense to one.
Kame - Randomly changes cards' 6 Points
attack and defense ratings.
Chi Chi - Changes any card into a Ki 12 Points
attack.
Oolong - Changes all cards into new 4 Points
ones.
----VI.C: Character-Effect Items----
Name - Effect
Lunch - Allows attacker to attack 10 Points
all enemies with one attack.
Note: Sometimes, the card
will fail, and Lunch will
sneeze, turning back into her
nicer, less violent self.
King Kaioh - Raises the Power Rating of 20 Points
any character in a battle by
25%.
Saichourou - Raises the Power Rating of 40 Points
any character in a battle by
50%.
----VI.D: Various Items (Ones you CAN sell)----
Name - Effect Cost
Scouter (Green) - Allows you to see the Power 10 Points
Ratings of the enemies in
three battles up to 23999.
Also allows you to see their
HP, Ki, and cards.
Scouter (Red) - Allows you to see the Power 20 Points
Ratings if the enemies in
five battles up to 199999.
Also allows you to see their
HP, Ki, and cards.
Grandpa Gohan - Stuns an enemy. Sometimes 20 Points
you get lucky and the enemy
is stunned for more than a
round, sometimes they
immediately come out of it.
Bubbles - Allows you to fly for a 10 Points
short period of time without
being attacked.
Yajirobee - Yajirobee attacks one enemy, 20 Points
either doing damage or
stunning them.
Vegita - Good card to have if you are 20 Points.
weak and fighting a boss.
Calls Vegita in to fight with
you, but can't be controlled.
Buuku Juitsu - Flies you to the nearest 15 Points
Bulma House, Regeneration Pod,
or, if you are in a cave, the
way you entered.
Moon / Tail - During the fight against 80 Points
Vegita, when Gohan get's
there, this will turn him into
a giant, raging Oorazu. His
Power Rating goes up by 10.
----VI.E: Various Items (Cannot Sell)----
Name - Effect
Dragon Radar - Used to locate the Dragon Balls on Earth
and, later, Namek. Once used, you can
press the A button to zoom out a bit, then
again, then again. Pressing it again will
take it back down to it's original scope.
Crying Gohan - Used in the fight against Raditz. After
using this, at the end of the round, Gohan
flies out, and bashes Raditz in the chest.
Namekian Toad - Used in the fight against Ginyuu. Throw
this, and Ginyuu will miss with his body-
exchange attack, switching with the frog
instead.
Dragon Balls - Collect these on Namek to call Porunga, the
Namekian Dragon, to grant your wishes.
----VI.F: Unknown Items----
Name - Rumored Effect
Porunga - Ok, yes this item DOES exist, but I won't
acknowledge it's existance until someone
actually finds it in the game. Game
Genie/Game Shark codes CAN help you find it,
but if you use those, you CAN also boost
someone's power to 99,999,999. That's just
unfair, and I don't cheat, thank you.
??????? - Ok, here's what you do to see what this is.
When you first touch down on Namek, fight
until one of the enemies gives you a
scouter. Now, go fight Kewie, with the
scouter on, so you get to see what his
Power Rating is. Then immediately use the
Vegita card. Vegita will come in, then it
will give you the option to use some odd
looking card. It's all messed up, and
green. And when you use it on someone,
their life drops to 0. What's the point of
this item! Someone tell me so I know it
isn't just a fluke in my game!
----VI.G: In Depth Look at Items and their Uses----
Here are a more in depth look at items, the characters they
are associated with,
and what they do.
----Restoration Items----
Bulma: Woman with purple-ish hair and a yellow shirt/jacket.
Bulma is/was the
first woman ever seen in Dragon Ball, and the second person
seen overall. This
item will restore up to 25 lost hit points. Very nice in the
first couple of
chapters of the game, but a tad outdated by the time you reach
Namek.
Kamesennin: Old, Bald man wearing sunglasses. This item will
restore up to 50
lost hit points. Better than a Bulma card, and slightly more
useful. You might
actually want to keep these around when you hit Namek.
Kami-Sama: Wrinkly Green man with antenna. This man is God
himself
(literally), and restores ALL your lost hit points. They can
be used to give
Gohan, Gokou, or Vegita a level-up (if their life it below
5). They're fairly
cheap, too, which makes them absolutely indespensable. Always
make sure you
have at least 1 with you.
Puar/Pool: Odd looking blue-ish cat with a bluish-white face
and no nose.
Puar/Pool (could be translated either way) restores 10 Ki
points. These are
relatively common to win from battles, so you're bound to
have some handy.
Sadly, you don't use your Ki attacks very often, so these
aren't as useful as
you might think.
Mr. Popo: Stark-black man with no nose, red lips, and a turban.
Mr. Popo is
God's right-hand man. His item will completely restore your
Ki points. Very
nice indeed, especially for the Vegita fight (Gokou using
a Genki Dama costs
quite a bit).
Senpyou: A blue cat with a nose (his eyes are closed) and
a staff. Senpyou is
the cat at the top of Karin Tower, and the holder of the Senzu
seeds. That's
what this item is, actually. Senzu seeds are the magical food
items that
completely restore your hit points AND ki points. VERY nice.
ShenLong: A large Dragon. Shen Long (Jackie Chan's name in
Chinese) is the
dragon called up when all 7 dragon balls are gathered. Shen
Long, in this game,
completely restores ALL characters' hit points and Ki. VERY
expensive, but also
VERY nice to have for the Freeza fight.
----Card Changing Items----
Enma-Daiou: Large Pink-ish man with a horned hat and a beard.
Enma-Daiou, the
gatekeeper of Heaven and Hell, is a VERY large man who maxes
out one card's
attack rating, making it a "Z" card. This is a nice card,
but it's not the
greatest card out there.
Uranai Baba: Old woman with a witch-like hat. Baba is Kamesennin's
slightly
younger sister, and the item that bears her face makes one
card's defensive
rating a Z, or max. This is better than the Enma-Daiou card,
because while you
can attack first and attack hard with Enma-Daiou, with this
card, you might just
survive long enough to attack again.
Son Gokou: Adult man with wild, black hair. You should know
who Gokou is if
you're playing the game, right? This is an awesome item, because
it makes the
card you use it on have a max (Z) offensive rating, a max
(Z) defensive rating,
and allows the character that uses it attack every enemy in
the group. In other
words, you have the highest defense, highest offense, and
if there are 5 enemies
you are fighting, instead of just hitting one of them, you'll
attack all of
them. Very nice to have, but a tad costly.
Piccolo: Green man with a turban. Ah, the Devil himself. When
Kami (God)
became God, he had to exsponge all the evil from his body.
All that evil became
Piccolo Daimou. Son Gokou, as a child, defeated that incarnation,
but before he
died, Piccolo Daimou created 1 final offspring, which is this
present Piccolo.
You should know what Piccolo looks like, though, because he
is one of the two
characters you start with. His item allows you to change one
opponents attack
and defense to 1 (the lowest possible), and changes the card
style to a
different one (if it was that person's style of attack, then
it would change it
so they would not be able to attack everyone).
Kame: A brownish turtle with it's mouth open. Kame, Kamesennin's
sometimes
friend, changes ALL of your cards' offensive and defensive
ratings. This can be
a blessing and a curse, but I usually prefer not to risk it.
Chi Chi: A woman with long, black hair. This card is VERY
nice to have, since
you pick which card you want to use it on (i.e., a VERY strong
card can become a
Ki card, if you choose).
Oolong: Funny looking pig. Ah, Oolong. This item, along with
Bulma and
Puar/Pool, are THE most common items. The Oolong card changes
ALL your cards to
a completely new set of cards. That means new styles, new
offensive, and new
defensive cards. These are surprisingly effective when you're
fighting some of
the later battles (and you have absolutely NO good cards).
----Character-Effect Items----
Lunch/Kushami: A Yellow haired, severely P.O.ed-looking woman.
Kushami is a
beautiful, innocent young girl with blue hair (not Bulma,
though, because Bulma
is FAR from innocent). Unfortunately, whenever Kushami sneezes,
she turns into
the golden-haired woman, Lunch. Lunch is BEYOND violent, and
ALWAYS seems to
have a weapon at hand. Her(their?) item allows whatever character
you use it on
to attack every enemy in the group for 1 round. This is a
VERY effective card,
since it allows the character to use even Ki attacks on everything,
with the
cost of only 1 use. Which means that TenShinHan is the ultimate
warrior, since
his 12 eyes technique cannot be dodged.
King Kaioh: A blue catfish-like man sporting sunglasses. King
Kaioh is the
ruler of the small planetoid at the end of Snake Road. His
item, whomever you
use it on, raises their Battle Rating by 25%. This is a VERY
nice card to have,
since before/during the Vegita & Nappa fight, they are
fairly common to win from
battles.
Saichourou: Gigantic, wrinkly green man. You'll see a Kami
item WAY before you
ever see one of these, and besides, this man is easily 3 times
the size of Kami.
Saichourou is the Namekian elder, and his card is easily one
of the best in the
game to have. It raises your power rating by 1/2. Wow. That
means that even
if you've only got a power rating of 416, you power will jump
to 624. Geez,
that's a lot.
----Various Items (Cannot Sell)----
Dragon Radar: Looks like a large watch, except instead of
a watch face, it has
a digital readout with a green grid and (hopefully!) green
lights signifying
Dragon Balls. This is used to find the location of the Dragon
Balls. After you
use it, by pressing the A button again, it will increase the
readout radius.
You can do this two more times, but pressing it a fourth time
will shrink it
back to the original size. You exit the readout by pressing
the B button.
Gohan: Small, crying child with a yellow and green shirt.
This item is
required to beat the game. You get it by travelling to Mr.
Popo's house on the
eastern side of the main continent. Defeat the 4 Gold Sfuru-Jin,
and you have
the item. The Gohan item is used against Raditz. Simply use
it during the
battle, and at the end of the next round, Gohan will slam
Raditz, stunning him.
At this point, Gokou can now grab Raditz and hold him long
enough for Piccolo to
kill him.
Namekian Toad: Yes, folks, this does exist! That's right,
you can get it
during the fight against Vegita on Earth. All you have to
do is purchase a
Lunch card, then visit Yajirobee. He'll tell you that Oolong
is looking for
some hentai pictures, so go visit Oolong and talk to him a
couple of times.
He'll take the Lunch card (that pervert!), and give you the
Namekian Toad. This
is used in the fight against Ginyuu. Using the Frog will immediately
get rid of
the evil Captain (he'll try to do a body switch, but will
end up missing and
switching into the frog). Thanks go to Clement Chang for this!
Dragon Balls: One of seven yellow orbs, each with a different
number of stars
in the center (1-7). The Dragon Balls are collected to summon
Porunga on Namek.
The location of these can be found using the Dragon Radar.
And since Gohan has
a Dragon Ball on his hat at the beginning of the game, that
means you should
easily be able to find him...
----Various Items (Can Sell)----
Green Scouter: A Saiya-Jin piece of machinery. They are all
white, with a
green screen that flips over the eye, which projects the readouts.
These are
used to determine the power rating, Hit points, and Ki of
the enemies you are
fighting. Unfortunately, they have their limits. Once used,
they only detect
the next 3 fights before quitting, and if they try to register
someone with a
power rating over 23,999, then it'll explode. This causes
you to lose it.
Sorry...
Red Scouter: Looks like a Green Scouter, but with a red readout
screen. This
is just the same as the Green Scouter, except these also read
the attack cards
of your opponents, it will last for 5 fights, and it can't
read over a 199,999
power rating without exploding. Sorry...
Grandpa Gohan: An old man with a white beard and a cap. Not
to be confused
with Child Gohan or Kamesennin (another Gohan, another old
man with a white
beard), this card stuns the enemy you use it on. Sometimes,
it remains
effective for more than 1 round of fighting, while others
snap right out of it
and attack. It's all random, but you're guaranteed a round
of fighting with it.
Bubbles: A brown monkey. Bubbles, King Kaioh's pet/friend,
certainly is an odd
character. His item allows you to fly or walk for a period
of time without
being attacked. Very nice during the Vegita fight, since you
have a certain
amount of time to find them in between rounds.
Yajirobee: A fat man with shaggy, long black hair. Yajirobee's
item only
appears twice in the game (as far as I know), and isn't near
as useful as it was
in DBZ 1 for the Famicom. His item summons Yajirobee, who
attacks the target of
your choice. He's not that strong, either.
Vegita: Man with wild black hair and a LARGE widow's peak.
Vegita (my favorite
character) has a rather interesting item. You earn it from
him after you beat
him on Earth. His item allows you to call him into a battle,
where he will
fight alongside you. He will stay for the entire round, but
is uncontrollable.
At least he won't attack you...
Buuku Juitsu: A shot of someone (Gokou? Piccolo? Vegita?)
flying along with a
large Ki field around them. This card has 2 uses. The first
is rather
pointless: where ever you are on the overworld map, if you
use this, it will
take you to the nearest Healing place (Bulma's house, etc).
If you are in a
cave, then this will allow you to transport out of the cave,
returning you to
the cave entrance. It's good to have for the latter, but not
the former.
Moon/Tail: A shot of the moon/a Saiya-Jin's tail. This card
is given to you
after you defeat Nappa. Once you've used this card, Gohan
turns into an Ooarzu
(or as some people like to call it, a "Giant Ape"). Once he
has done this, his
power is multiplied by 10, making him a match for Vegita.
The only problem with
this card is, you get it after defeating Nappa, and if you
didn't use it, you
lose it after defeating Vegita!
----Unknown/Rumored----
Porunga: A large, greenish-monster lookin' thing. What this
item does
(according to WAY too many people using cheat codes), you
get 3 wishes:
1) Half the life of all the enemies in the battle,
2) Restores the life of all the characters alive in the battle,
and
3) Gives all the characters in the battle a level up (except
enemies).
When I actually find this item IN THE GAME, I'll let you know.
Please stop e-
mailing me telling me you've found it, when you used a Game
Genie or GameShark!
No offense, but that really doesn't help me. I mean, if you
get a copy of the
ROM, and hack into it directly, you can find special characters,
like Golden
Ooarzu Vegita, SSJ Gohan, and others. But they're NOT REALLY
there, folks.
??????????: Well, it looks like a green glitch. As I stated
above, here's what
you you do to see what this is. When you first touch down
on Namek, fight until
one of the enemies gives you a scouter. Now, go fight Kewie,
with the scouter
on, so you get to see what his Power Rating is. Then immediately
use the Vegita
card. Vegita will come in, then it will give you the option
to use some odd
looking card. It's all messed up, and green. And when you
use it on someone,
their life drops to 0. What's the point of this item? Man,
what a weird item.
I REALLY don't know what to make of it...
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
------------------------------VII: Enemies-----------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
----VII.A: Sfuru-Jin----
Name Hit Points Ki Battle Power Experience
Blue 45 None 238-338 7
Gold 55 24 238-426 9
Green 64 28 1200 30
Black 80 150 1000 25
Pink 72 38 2200-2400 54
White 84 96 4400-4800 80
----VII.B: Lizard Henchman----
Name Hit Points Ki Battle Power Experience
Purple 70 25 1300-1700 40
Green 80 30 2800-3000 60
Yellowish 85 65 4600-5600 80
----VII.C: Human Henchman----
Name Hit Points Ki Battle Power Experience
Green 75 37 1300-1700 45
Purple 88 43 3000-3600 67
Yellow 94 57 6400-8400 90
----VII.D: Former Bosses----
Name Hit Points Ki Battle Power Experience
Blue Kewie 90 65 10000-12000 100
Brown Kewie 95 90 14000-16000 150
Blue Dodoria 108 60 12000-14000 120
Yellow Dodoria 114 90 19000-21000 275
Orange Zarbon 96 77 12000-16000 135
Red Zarbon 100 97 20000-22000 300
----VII.E: Former Ginyuu Members----
Name Hit Points Ki Battle Power Experience
Red Gurudo 123 72 11500-12500 290
Yellow Gurudo 128 150 15500-19500 312
*White Gurudo ? ? ? ?
Red Rikuum 134 100 52000-54000 415
Blue Rikuum 149 108 58000-62000 435
Green Baata 112 100 37500-41500 340
Gray/Grey Baata 130 120 49000-51000 375
Blue Jiisu 123 110 42500-52500 420
Yellow Jiisu 144 155 53000-57000 380
Yellowish Ginyuu 162 140 65000-75000 460
Brown Ginyuu 217 190 95000-105000 500
* I swear I've seen one of these before, and I've heard that
they are the
equivelant of the Metal Babble (Dragon Warrior) or Pink (FFIV),
meaning they're
beyond rare, and yield massive amounts of experience. If anyone
has seen these,
let me know, so I know I'm not going insane!
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
------------------------------VII: Various-----------------------------
----Legend of the Super Saiya-Jin-----Legend of the Super
Saiya-Jin----
----VIII.A: Revision History----
03-06-00: Faq created.
03-20-00: Namekian Toad Item added, and items expanded.
06-13-00: Started the experience chart. This is NOT easy to
do!
----VIII.B: Thanks----
Sadly, there's only 1 person to thank (other than the person
who sold me the
game). Thanks go out to Clement Cheng for telling me about
the location of the
Namekian Toad. Thanks again!
This FAQ Copyright Vegita, Guardian Of Destiny - May 2000.
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